As if the increase is imperceptible - think 3-5 FPS, and comfort appears where it was not. we get 29-30, and in some cases even more. Is it inconvenient? And let's add 3-4 more FPS in this? is already acceptable. Let's imagine a game on the verge of comfort - with some 25-26 FPS. But if we are talking about an increase in productivity, then this is how it works - here we win 1-2%, over there - another 1-2%, on another - 1-2%, and as a result - an increase in a relatively noticeable 5-10 %, or even all 15% with mods. I will not argue about memory, although for 10 years now I don’t see the need to twitch about the extra 100-200 MB, it’s not like the times when computers with 1 GB of RAM were considered top-end))Īnd I don't trust any pseudo-boosters at all - they create more visibility of vigorous activity, "push into the far corner" everything that is not being used right now, this very second - as a result, the visibility of some kind of release of resources that quickly return to their places after the resumption of normal work computer)) At one time it was interesting to test similar shit and make sure of their almost complete uselessness)) As for resource consumption - in idle time, the same steam does not perform any calculations, unless it updates / loads something, therefore, there is nothing to load the processor with - at least comparable to the same fraps. Once again: if the toy is not burned, then Steam will be launched in any case, and will consume its own memory - fraps will be an optional additional application. I did not expect this from my weak equipment.
FALLOUT 4 INCREASE FPS IN CITIES FREE
In the meantime, I am absolutely delighted - I replay in a new way and the productivity in the mission to free the minutemans and kill the Deathclaw is very high. I'll go to Diamond City to see how this preset works in Boston. With recent fixes and updates (from ), I started with textures on ultra and got stable 35-45 FPS in Concorde, with shadows on medium, volumetric light on, bokeh blur.
FALLOUT 4 INCREASE FPS IN CITIES MOD
The mod replaces more than 2.5 GB of game textures, which is in 4K quality for "normal" textures, compressed to an acceptable size. You can simply delete the Fallout4Pref.ini file and the game will re-download it with the default values.Īnother important addition - the nexus has a global texture mod for owners of screens with low resolutions such as 1280x1024 or 1300x768, etc. Open Fallout4Pref.ini (it should be in your documents, for example C: Users Documents My Games Fallout4)įind the line iPresentInterval = 1 and change the value to 0. In the game, it’s just noticeable how this pribluda works: the kneading starts, the vertibird arrives, a bunch of shadows appear, the FPS begins to fall, immediately the most distant shadows disappear and the FPS increases. This mod from does the following: it scans the FPS in the game, and if it falls below the limit specified in its own INI file, then the rendering distance begins to decrease until it returns the FPS above the specified threshold. Indoors - below 40 does not happen at all. So, here I am playing with two beta patches from Arbor, I have ENB Boost 0.285 version, there is a 4: 3 monitor fix and ShadowBoost of the latest version, compatible with the latest beta patch.Īt the same time, my textures are set to high, all effects are turned on except for motion blur, vertical sync is turned off in the INI file, and volumetric lighting is turned on to a minimum, also in the INI.Īs a result, the FPS in the city in the very lagged place (before there were 3 FPS, this is near the city hall with super mutants), my FPS does not drop below 25. Made in the last decade), 8 Gig of RAM, a PECH650TiAy 1 GB card.
I have a very weak computer: E5400 percent (he is years and years old. In principle, it eats a little FPS, but not so critical as to turn it off. Sun rays - a special case of the GodRays mode - the same volumetric lighting.